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dollface: 10,600 polygons (quads and tris only)
grim: 11,800 polygons (quads and tris only)
project: twisted metal
responsible for: modeling, texturing, destructibility
tools: maya, crazybump, photoshop, eat sleep play engine
time-frames: average-per-asset
modeling: 25 hours
destructibility: 20 hours
texturing: 10 hours
shader setup: 5 hours
notes: medium/high resolution game assets. twisted metal is property of sony computer entertainment. |
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